JADE
Team size: 6 (sep-jan) / ~ 20 (feb-jun)
Genre: VR music experience
Dates: Sept 2024 / June 2025
Platform: VR
Engine: Unreal 5.5
Used skills
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Unreal engine 4/5
Metta quest 3 headset
Tinkercad
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Level design & Blockout
Gameplay progression
VR, UX & Interaction design
Intuitive gameplay mechanics
Music based mechanics
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Scrum
Notion
Miro
Google spreadsheets
Google documents
Storyboarding
-
Pitching
Leading meetings
Managing daily standups
SCALE
Engine: Unity 2021.3.18 F1
Dates: Apr / june 2023
Genre: 2D climbing
Platform: PC, itch.io
Team size: 5
Used skills
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Unity
Krita
Canva
-
Gameplay progression
Environment design
-
Miro
Google spreadsheets
Google documents
Storyboarding
-
Creature design
World building
Story telling
360° Dome
Genre: 360° interactive audio experience
Dates: 2 / 16 april 2024
Platform: 360 dome°
Engine: Unity / OBS
Team size: 3
Used skills
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Unity
OBS
Focusrite
Ableton
NDI output
Direct networking
-
Level design
UX & Interaction design
Intuitive gameplay mechanics
Sound based mechanics
UI Readability
-
Google documents
Storyboarding
-
Pitching
Connecting Unity to the dome
Interactivity with sound
Kitsune
Genre: Interactive physical murder mystery puzzle
Engine: Unity / Arduino uno
Dates: 2 / 16 april 2024
Platform: physical
Team size: 3
Used skills
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Arduino uno
Communication between multiple Arduino’s.
Powering and reading sensors.
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Level design
UX & Interaction design
Intuitive gameplay mechanics
-
Google documents
Storyboarding
-
Solo made the full intractable table.
Responsible for the game and interaction design.
Cosmic Catch
Dates: 1 month
Team size: 5
Engine: Unity
Genre: Puzzle
Platform: PC
Used skills
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Unity
Krita
Canva
-
Gameplay progression
Environment design
-
Miro
Google spreadsheets
Google documents
-
Creature design
World building
Story telling
…Project pages…
Old… but worth mentioning
These games were all solo developed by me in less than a week.