DON’T BLINK

Dont Blink is a tense, roguelite mobile game that uses real-life blink detection to integrate the player’s physical behavior into gameplay. Rendered in stark black-and-white art, the game blends minimal visual design with high-stakes mechanics: players must retrieve a single, crucial object to complete the story while navigating challenges and permadeath-style runs. Each run is intense, and shaped by both in-game decisions and the player’s ability to control blinking.

Current project


Internship +

Persona 3D (HOLODECK)

I have worked for a company located in the Netherlands called Persona3D. Here I was making an interactive VR experience based on musical video clips. In this project I worked in a team consisting of 6 people. The project is made in Unreal Engine and will be running on the Meta Quest 3.

JADE

Kaylee de Wit

Game design

In 2022 I started my studies at the HKU University of Arts in Utrecht. This is where I started to develop myself as a game designer.

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